Creators

Drop your game. Get a link anyone can play.

Upload it however you built it. PLAY will figure out the rest. You can test a private draft before you sign in.

Folder, ZIP, or one HTML file

Drop what your engine exported, up to 500 MB. PLAY finds the game even when it is buried in nested folders. You do not have to re-zip it “the right way.”

Test before you publish

Anyone can upload and play-test a private draft as a guest. Each build gets a private Play test link and a QR code. Scan with your phone’s camera. No sign-in needed. The link works for 7 days. Sign-in is asked for only when you press Publish. A guest draft is kept for 48 hours.

PLAY can build it

If you upload source instead of a finished build, PLAY builds npm projects (Vite, Next.js, and similar) and Godot 4 projects in a sealed container. Libraries and fonts loaded from CDNs are copied in so the game keeps working.

An Instant Play Score

Every upload is safety-checked, its engine is identified, and it is launched in a real browser at computer and phone sizes. PLAY records the first frame, errors, missing files, and size, then gives a score from 0 to 100 with specific advice. Games need a score of 40 or more to be recommended.

What you can upload

Any game that runs in a web browser: Godot, Phaser, Three.js, PlayCanvas, Babylon.js, Unity Web, Construct, RPG Maker, Twine, plain HTML and JavaScript, WebAssembly, and more.

If you do not know how to make a web build, upload the project anyway. PLAY builds npm projects and Godot 4 for you. For Unity, GameMaker, and Construct, it tells you exactly how to export. Those projects have to be exported to the web first. A native desktop game cannot run on PLAY.

PLAY reads each game’s controls and stores an input plan. Keyboard games get phone controls without you changing a line: touch pad, finger as mouse, drag-and-drop, and long press as right click.

You own your game. You confirm you have the rights when you publish, and you choose whether others may remix it. Remixing is on by default. You can switch to “Remix privately” or “No remixes.” If a catalog game is yours, you can claim it.

Upload a new version and publish it whenever you want. Earlier versions are kept, and “Roll back” restores one instantly. A short content questionnaire sets an age rating.

After it is live

Creator analytics cover plays, players, playtime, average session, enjoyed, likes, followers, and quality score. You can also see the funnel from impressions to completion, day 1 and day 7 retention, startup speed, and errors.

The PLAY SDK (window.PLAY) covers cloud saves, achievements, leaderboards, invites and lobbies, pause, and mute. Docs are on playsmorgi.com/docs/sdk. Invites and lobbies are live. Real-time multiplayer is not.

Coming soon

Creator earnings are coming. Tips, paid games, in-game items, and credit packs are built in test mode only. There are no real payments yet, and payouts are not automated. Do not expect a revenue share today.

Questions

How big can my game be?

Up to 500 MB per upload. There is a limit, and guest uploads have limits too.

Do I need an account to upload?

No. You can upload and play-test as a guest. You sign in only when you press Publish. Anyone can publish. There is no invite code.

Can I test on my phone first?

Yes. Every build has a Play test link and QR code that works for 7 days, no sign-in needed.

Can I update my game?

Yes. Upload a new version and publish it. Earlier versions are kept, and Roll back restores one instantly.

Can I earn money?

Not yet. Tips, paid games, and in-game items are built and coming soon.